Wednesday, 24 November 2010

Post 21 - Milestone Two plus meeting

We arranged to meet up at 10:30 on Wednesday. Me and Jon were there, but Chris arrived at 13:30. Despite attempting to contact him, he could not be reached. He showed us the UV mapped version of the building, which did show some improvements, although in my opinion was still a little dark. This is something which we noted down. We went through the presentation (made by me) and discussed who would discuss which parts, as well as how to showcase the working prototype.

We presented our presentation and awaited for the client's feedback. It was suggested that we needed to look at the context of the game and how the user would access it. An idea which we thought of was that as it can be made into an executable file, it could be downloaded from the Portland Quarry and Stone Trust website, to allow for an activity to be played with and manipulated. 

Other suggestions were mentioned such as creating a rendered animation of the building falling down. If we cannot solve the game engine problem, then we will consider this, but as the project title is 'Tumbling Tower Activity' we would much prefer to try to get it working. Suggestions of changing the game so that pieces could be picked up, buildings could be rebuilt and even changing it into a 'first person shooting style' of interaction were interesting but in the time we have and the game engine issues taking most of it, we are most likely going to build on what we have started, whilst attempting to look carefully at the context and how people would get a hold of this.






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