Wednesday, 24 November 2010

Post 20 - Lag issue update

Chris has been looking into third party applications, which helps in the processing of frame rates. The one he has used in known as 'Fraps' This has somehow enabled Chris to record the game at a slightly faster frame-rate. It is still slow when it is played, but a good effort at improving the current problem and something to explore. If this can be used to run the game to an acceptable speed, this would solve our problems.

Also, after a remote team meeting, we decided that Chris would resume his role as texture developer as he will look into UV mapping. Jon's initial work on texturing the building can be seen in the image below. It is rather dark and it was left at the textures needing to be lighter. However, as Chris has now taken over as texture developer, Jon is the support for texture as well as cameras and movement.



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